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Video Games


 

Another of our services is game-audio production which entails sound design, content creation, and content integration. Our goal in this area is to produce original sounds and music that is fresh, and enhances the gaming experience. We utilize programming environments such as Cycling ’74’s MAX/MSP, FMOD, and Audiokinetic’s Wwise for audio integration. We feature an extensive sound-effects library and like to break a game projects development cycle into three phases: pre-production, production, and post-production. We assess the project and create a list of audio assets that are stored in our data bases and then work out preliminary development schedules for our clients. The primary sound-effects design and music composition take place during the production phase. We create and integrate assets, slowly filling the new virtual world with sound as the game levels are created. Post-production is filled with volume tweaks, sound effects revision, bug fixes and playing the game over and over while polishing the soundtrack to a high shine.